Dark Cinematic System 15
Overview Dark Cinematic System 15 Concept: A modular sound-sculpture designed to generate dark cinematic atmospheres through a collage of synthesis models: • Physical modeling modules → simulate resonant acoustic bodies (strings, wood, metallic surfaces). • Analog pulse circuits → provide raw, unstable rhythmic energy. • Granular and spectral engines → dissolve recordings into evolving textures. • Electro-acoustic feedback loops → blur the line between instrument and environment. ⸻
Design Philosophy • Nature x Technology: Oscillators tuned to organic waveforms, with modulation from chaotic attractors, wind-like noise, and resonances mimicking natural materials. • Art x Function: Each module doubles as a sculptural object — glowing, textural, or kinetic — so the system feels at home in a living room as much as in a studio. • Installation Aesthetic: Can be played as an instrument, left running as a generative art piece, or integrated into film scoring / sound design workflows. ⸻
Sound Palette • Low drones like subterranean earth rumbles. • Metallic pulses that echo ritual percussion. • Granular swells resembling ghostly choirs or decayed forests. • Analog grit from unstable pulse dividers and noise filters. • Physical modeling plucks processed into fragile, cinematic atmospheres. ⸻
Interaction Modes • Hands-on modular patching (cables, knobs, touch surfaces). • Autonomous installation mode (self-generating ambient score). • Hybrid integration (CV/MIDI/OSC for DAWs and live scoring).